package de.oscoder.tutorialmod; import org.slf4j.Logger; import com.mojang.logging.LogUtils; import net.minecraft.core.registries.BuiltInRegistries; import net.minecraft.core.registries.Registries; import net.minecraft.network.chat.Component; import net.minecraft.world.food.FoodProperties; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.CreativeModeTabs; import net.minecraft.world.item.Item; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.material.MapColor; import net.neoforged.api.distmarker.Dist; import net.neoforged.bus.api.IEventBus; import net.neoforged.bus.api.SubscribeEvent; import net.neoforged.fml.common.Mod; import net.neoforged.fml.config.ModConfig; import net.neoforged.fml.ModContainer; import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent; import net.neoforged.neoforge.common.NeoForge; import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent; import net.neoforged.neoforge.event.server.ServerStartingEvent; import net.neoforged.neoforge.registries.DeferredBlock; import net.neoforged.neoforge.registries.DeferredHolder; import net.neoforged.neoforge.registries.DeferredItem; import net.neoforged.neoforge.registries.DeferredRegister; // The value here should match an entry in the META-INF/neoforge.mods.toml file @Mod(TutorialMod.MOD_ID) public class TutorialMod { // Define mod id in a common place for everything to reference public static final String MOD_ID = "tutorialmod"; // Directly reference a slf4j logger public static final Logger LOGGER = LogUtils.getLogger(); // The constructor for the mod class is the first code that is run when your mod is loaded. // FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically. public TutorialMod(IEventBus modEventBus, ModContainer modContainer) { // Register the commonSetup method for modloading modEventBus.addListener(this::commonSetup); // Register ourselves for server and other game events we are interested in. // Note that this is necessary if and only if we want *this* class (TutorialMod) to respond directly to events. // Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below. NeoForge.EVENT_BUS.register(this); // Register the item to a creative tab modEventBus.addListener(this::addCreative); // Register our mod's ModConfigSpec so that FML can create and load the config file for us modContainer.registerConfig(ModConfig.Type.COMMON, Config.SPEC); } private void commonSetup(FMLCommonSetupEvent event) { } // Add the example block item to the building blocks tab private void addCreative(BuildCreativeModeTabContentsEvent event) { } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(ServerStartingEvent event) { } }