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package de.oscoder.tutorialmod;
import org.slf4j.Logger;
import com.mojang.logging.LogUtils;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.MapColor;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.IEventBus;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.Mod;
import net.neoforged.fml.config.ModConfig;
import net.neoforged.fml.ModContainer;
import net.neoforged.fml.event.lifecycle.FMLCommonSetupEvent;
import net.neoforged.neoforge.common.NeoForge;
import net.neoforged.neoforge.event.BuildCreativeModeTabContentsEvent;
import net.neoforged.neoforge.event.server.ServerStartingEvent;
import net.neoforged.neoforge.registries.DeferredBlock;
import net.neoforged.neoforge.registries.DeferredHolder;
import net.neoforged.neoforge.registries.DeferredItem;
import net.neoforged.neoforge.registries.DeferredRegister;
// The value here should match an entry in the META-INF/neoforge.mods.toml file
@Mod(TutorialMod.MOD_ID)
public class TutorialMod {
// Define mod id in a common place for everything to reference
public static final String MOD_ID = "tutorialmod";
// Directly reference a slf4j logger
public static final Logger LOGGER = LogUtils.getLogger();
// The constructor for the mod class is the first code that is run when your mod is loaded.
// FML will recognize some parameter types like IEventBus or ModContainer and pass them in automatically.
public TutorialMod(IEventBus modEventBus, ModContainer modContainer) {
// Register the commonSetup method for modloading
modEventBus.addListener(this::commonSetup);
// Register ourselves for server and other game events we are interested in.
// Note that this is necessary if and only if we want *this* class (TutorialMod) to respond directly to events.
// Do not add this line if there are no @SubscribeEvent-annotated functions in this class, like onServerStarting() below.
NeoForge.EVENT_BUS.register(this);
// Register the item to a creative tab
modEventBus.addListener(this::addCreative);
// Register our mod's ModConfigSpec so that FML can create and load the config file for us
modContainer.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
}
private void commonSetup(FMLCommonSetupEvent event) {
}
// Add the example block item to the building blocks tab
private void addCreative(BuildCreativeModeTabContentsEvent event) {
}
// You can use SubscribeEvent and let the Event Bus discover methods to call
@SubscribeEvent
public void onServerStarting(ServerStartingEvent event) {
}
}
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